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Hello everyone. Hope your weekend was relaxing. This week i continued and finished my Attila Total War campaign as the western Roman Empire. I enjoyed it so much I have now started a campaign as the Eastern Roman Empire. Hope everyone has a good week!

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[-] Vostok_@hexbear.net 2 points 3 days ago

Create Aeronautics is a mod for Minecraft that is itself an addon mod for Create.

Create Aeronautics adds a whole physics engine to Minecraft that somehow manages to be stable, intuitive and survival-friendly to interact with. You can now make planes, cars, airships and giant robots that are fully mobile, large enough to be your whole base and that barely scratches the surface of what's possible now (people are already experimenting with making magnet-powered artillery cannons). The developers are also some unbelievable paragons of virtue because they worked on this mod for 4 years and outright refused donations for that entire time.

It is safe to say that Minecraft modding has entered a new golden age.

[-] FunkyStuff@hexbear.net 2 points 3 days ago

I am very excited to try this once it's integrated into real packs. I want to make a system of ships (probably naval, we'll see about airships) that can automatically dock at a port, load packages, and drop off packages addressed to that port. I think it should be possible with the navigation table so long as deployers can be used to automate putting new compasses into it, but there's definitely many huge challenges with automatically getting close enough to the port and alignment.

But, hoooooly, it would be so sick to have a ship automatically come into a port near a cluster of factories and drop off a shipment of iron from an automatic quarry. Wouldn't that just be the most awesome thing ever?

[-] Vostok_@hexbear.net 2 points 3 days ago

I have my own pack that has immersive engineering/oritech as other tech stages and spore fungal infection as constant pressure to industrialize against. Aeronautics adding the possibility of a mobile base safe from the infection fits the premise well, moving from area to area to avoid the infection while docking temporarily to pick up ore/crude oil and eventually creating a combat vehicle to reclaim an infected area is also a really compelling application of the mod.

I think your idea of an automated logistics network of ships would be suited really well to a sky islands world. I can bet that someone is already working on a pack like that.

So far I am just slowly chipping away at creating my own designs for vehicles and robots while figuring out the functionality. And let em tell you, when I designed my first working robot arm joints I couldn't believe what I saw, every second I play with this mod I am utterly bewildered that there were people who spent 4 years coding this for free.

[-] FunkyStuff@hexbear.net 2 points 3 days ago

The navigation system would probably need to be enhanced with Computercraft to get it to be reliable at all, and that's probably the most challenging part.

But the logistics part I think really isn't too bad. If you have 2 different docking blocks, you can use one to load all outgoing packages and sort them into 1 inventory per port (using filtered brass tunnels). Then you can have some kind of system using colored lasers or some other signaling system that can give a unique signal to each port, which would enable the corresponding inventory on the ship to start outputting packages addressed to the current port.

On the port side, you can make 1 simplifying assumption: all outgoing packages will be sent to their destinations by any given ship that docks at the port. If that assumption is true, we may simply have a buffer of packages that all get sent into any ship that docks, no questions asked. Beyond that all that's necessary for a port to have is a unique identifier readable by the ship, which could just be a colored laser or even a specific block in a unique location.

Without the simplifying assumption, (say in a system where our port has packages addressed to port A and port B, but a ship might be docking and only be scheduled to visit port A) then there needs to be a system that can recognize the ship as well as the ship identifying the port, and that system must then determine which packages are allowed to be routed to the ship. That gets a lot more complicated.

this post was submitted on 20 Apr 2026
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