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Y'all failed
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You think the mindflayers just let their abductees keep powerful magic items on them while incarcerated? Why wouldn't they just have confiscated them?
Maybe it's revealed later, but the nautiloid's tendrils looked like they just grabbed people and put them in the pods with all their stuff. IIRC the PC starts the game with a Revivify scroll, which is a 3rd level spell, so they don't take all magic items. I know the obvious answer here is "balance reasons", and I'm mostly just nitpicking, I just have a really fundamental dislike for this style of character backstory in D&D and every one of the main companions suffers from it.
Ah you see, they placed those there so their new Absolute thralls would have a good head start in the world without being powerful enough to overthrow the mind flayers.
Kinda just feels like you are trying to nitpick plotholes which is my least favorite type of media criticism, so I guess we are at an impasse here