99
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 24 May 2026
99 points (95.4% liked)
PC Gaming
14729 readers
533 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
Yeah, looking back...25(?) years, Ultima online was my go-to
You could just be making a living by running a shop and stuff.
In that sense it really was like a second world.
We had meetings there, where we discussed and decided together how to proceed with the city or some current problems.
The quests weren't the main thing for me, much more the people there on this specific server
I was too young to catch the UO train, but from everything I heard about it I would have loved it.
I'm still loving it
A remake with the same principle would be absolutely awesome
Edit: because of your comment, I've checked out, if there are still servers online
Seems to be :-)
https://www.uoservers.com/
UO didn't even have quests until, like, the 3rd or 4th expansion. Just being a world drove players to have their own events and make up their own quests, and I have not really played anything that allowed that kind of freedom with the kind of community that embraced what it was like UO.
Just being a persistent world was a huge novelty in and of itself.
Asheron's Call was my time sink. It had quests and stuff but the devs had a storyline they developed with active monthly updates. It made everything feel so alive on top of it also just existing in realtime.
And even so the quests and stuff they added was extra fluff. The social system and trading economy were the backbone of the game. It wasn't until trade bots really took over that the social system collapsed.
It's quite some time ago
I do remember something like, server events, the admin could trigger
Maybe I mixed that up with quests or I actually played a pretty late version
But yeah, UO was absolutely great :-)