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I like the oppressive atmosphere, tension and the use of stealth. Interesting to see what kind of reviews the game will get, at least there is lots of hype.

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[-] themoken@startrek.website 0 points 19 hours ago

Hitman wasn't really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I'm not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.

[-] ReasonablyStressed@beehaw.org 1 points 11 hours ago* (last edited 11 hours ago)

Freelancer made it a roguelike.

It was always a sandbox, the levels were always meant to be replayed with different approaches, mastering the level, the routes, npc/item locations.

Not the case with 007, from what I heard. For a comparison: imagine every level would play out like a Mads Mikkelsen mission they've recently added - you can choose your approach, but there's more railroading.

This video covers the hands on demo developers were letting people play: https://youtu.be/uRFrrVRnZlI

this post was submitted on 24 May 2026
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