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"I think that the idea that the MMO crowd doesn't exist is belied by the number of players who are still in World of Warcraft"

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[-] megopie@beehaw.org 3 points 20 hours ago* (last edited 17 hours ago)

They make a good point about how massive multiplayer games shouldn’t try to compete with wow, nor to try and implement every feature that wow has, but I think it goes beyond that. I think they need to question the pre existing assumptions of what an MMO is. Like, fundamentally, it’s a mass multiplayer online game, but so much of what gets associated with that concept is not really inherent to it.

Quests, bosses, grinding NPCs for equipment, ect ect. What the shape of content even looks like for these kinds of games.

There is so much potential in the concept of a big world with lots of players all interacting and it is held back by attempting to hew to a certain formula that looks very similar to WoW. Specifically the reliance on NPCs to fill out the world and to act as a source of resources.

Someone brought up foxhole and I think that’s a really good example. It is made by a small team(like… 10 people if I recall?) and it completely lacks a lot of the stuff normally expected in an MMO. No NPCs, no leveling or skill points, no quests or missions. All of the purposes those systems normally fulfill are handled through largely player driven dynamics. It’s a profoundly collaborative game built on team based PVP and an entirely player driven economy. Importantly, you are not playing a hero or unique character, nor collecting particularly valuable equipment overtime. You are cannon fodder, and you will die. In some ways, you are the NPC. Some parts of it definitely share heritage from the genre, but it expands on a lot of stuff that I feel is under developed in most.

It’s a departure from the normal formula and I think it shows that the potential audience for MMOs is actually much larger than the current crop, as a lot of people who play were never into other MMOs. The genre has pigeonholed its self by attempting to chase an existing audience that are used to a certain dynamic, but there is so much more potential that is left on the table.

this post was submitted on 24 May 2026
103 points (95.6% liked)

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