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this post was submitted on 25 May 2026
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I played the original for a bit, and my biggest complaint is the level design. Like, how am I supposed to not get lost when the level is a big freaking labyrinth? I appreciate that it doesn't have a big arrow telling you where to go, or a minimap; but smaller levels and more memorable rooms would've gone a long way. I appreciate you actually have to read the in-game signs to orientate yourself, though.
Is the remake as confusing or did they do some QoL changes to that?
(P.S: I also blew up the Earth on accident by doing a quest the wrong way, which is hilarious)
You're supposed to get lost! At least that's part of the intent. It's less of a working spaceship and more of a dungeon themed like a Spaceship. Something I appreciated about Prey as a successor to System Shock was having a more logical and easier to understand ship layout
I know a porn game like that. Like, what the fuck? I want porn, not lost and bored.
Sounds like Treasure of Nadia / Genesis Order...
You geht a minimap which is not easy to read BUT you can make notes for yourself on the map. Which was huge, since you dont get a quest log or anything that tracks password and such stuff.
And yes the level design is labyrinthian and not exactly realistic, but I enjoyed the flow of exploring it and circling back to a known region with a newly opened shortcut. (that was the part I loved most about Dark Souls)