37

I finally finished the System Shock Remake and I was surprised how much this game already got right in its original installment in sense of story progression and open world level design, but also how much they improved the general gameplay and graphics with the remake.

The new lightning effects and graphics in general are of course much better than the 20+ years old original, only downside there is that they made everything bright enough, that you never need the vision enhancements.

Sadly the last level in the remake is standard "evil tyrant SciFi" optics over the surreal Giger-like textures in the original due to time constraints.

The cyber space "hacking" is a 6 degree of freedom shooting mini game, same as in the original, but much better to conceptualize now. Now everything has textures and proper 3d models instead of being some polygon clusters with edges but no surfaces.

The story is unchanged in the big moments, but some smaller changes in the details. The beginning has you explore your apartment on planet now instead of only being a cutscene.

So if you were always interested in the birth of the immersive sims genre, but don't want to play a very difficult to control game with sprites pixely enough to make Minecraft look HiRes, I would recommend this game version over the original.

top 4 comments
sorted by: hot top controversial new old
[-] Burghler@sh.itjust.works 9 points 4 hours ago

I had to give up on my 25 hour playthrough because the dead scientist head you find early on was something I carried with me for a long time and then eventually dropped. However the game is such a maze and insanely large that I'd have to run around combing for 2 hours and I honestly cannot be bothered to do that.

A shame such a key item found in the first 2 hours is used 25 later and doesn't have a console or cheat code to bring it back. I'm just stuck in my softlock.

Skill issue sure, but what the fuck. I was loving the game so much especially for my first playthrough if the first.

[-] sneezycat@sopuli.xyz 8 points 4 hours ago* (last edited 3 hours ago)

I played the original for a bit, and my biggest complaint is the level design. Like, how am I supposed to not get lost when the level is a big freaking labyrinth? I appreciate that it doesn't have a big arrow telling you where to go, or a minimap; but smaller levels and more memorable rooms would've gone a long way. I appreciate you actually have to read the in-game signs to orientate yourself, though.

Is the remake as confusing or did they do some QoL changes to that?

(P.S: I also blew up the Earth on accident by doing a quest the wrong way, which is hilarious)

[-] MonkderVierte@lemmy.zip 8 points 3 hours ago

I know a porn game like that. Like, what the fuck? I want porn, not lost and bored.

[-] Wrufieotnak@feddit.org 7 points 3 hours ago

You geht a minimap which is not easy to read BUT you can make notes for yourself on the map. Which was huge, since you dont get a quest log or anything that tracks password and such stuff.

And yes the level design is labyrinthian and not exactly realistic, but I enjoyed the flow of exploring it and circling back to a known region with a newly opened shortcut. (that was the part I loved most about Dark Souls)

this post was submitted on 25 May 2026
37 points (97.4% liked)

Patient Gamers

19288 readers
262 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

Relavent communities: !games@lemmy.world !games@sh.itjust.works !retrogaming@lemmy.world !videogamesuggestions@lemmy.zip !linux_gaming@lemmy.world

founded 2 years ago
MODERATORS