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submitted 1 year ago* (last edited 1 year ago) by Yurt_Owl@hexbear.net to c/games@hexbear.net

The game is aggressively Bethesda but I'm enjoying the visuals and sniffing the 3d model of every insignificant bit of detritis in the world. I saw a very nice looking bowl, maybe THE bowl of all videogames. Other than that the narrative and main story has already lost my interest after about 10 minutes and I'll be off being a space menace if the game will let me.

Once i found out I can travel using the ship in scanner mode it doesn't feel like a map simulator anymore.

Also the chef having a perk for dueling tickles me.

Game also runs like shit on PC but digital foundry showed most settings being on medium yields good performance with no noticable quality loss.

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[-] Yurt_Owl@hexbear.net 15 points 1 year ago

Seemless loading should very much be possible and very necessary for this kind of game. I can only imagine its an engine limitation they're having a hard time resolving.

[-] Mardoniush@hexbear.net 7 points 1 year ago

It doesn't even need to be seamless. We've been using the Airlock/warp space/elevator trick to hide loading screens for decades!

[-] charly4994@hexbear.net 5 points 1 year ago

One of the things I found in game to be obnoxious is when you go to one settlement on mars to go into the actual part with people in it you need to cycle the airlock, so you're stuck waiting for the airlock to cycle before it opens and loads in the interior. There is no actual airlock. And then through fast traveling, you're placed right in front of that airlock meaning you're forced to wait at the airlock a bunch of times.

this post was submitted on 10 Sep 2023
53 points (100.0% liked)

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