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[-] Magician@hexbear.net 75 points 1 year ago

I just liked the idea that in videogames, if you worked hard, you could have something to show for it.

Experience, gold, or loot. Here, you grind at a job for hours a day for a month, and you end up with just enough to do it again next month

[-] nightshade@hexbear.net 27 points 1 year ago

That's why it always annoys me when gamers think that "realistic economies" (in games outside of the 4X/political sim genres) are a great idea. They don't understand that only way that the player character can meaningfully progress in a game economy is if it's built specifically to allow them to do that. Bolting on an imitation of supply and demand to shops doesn't actually make the game more realistic and it usually doesn't add anything interesting to the game.

Then you get to "player-driven economies" in MMOs, which require constant developer intervention to avoid devolving to the point where most people don't have any economic power. You'd think that gamers would learn something about capitalism from that, but no such luck.

[-] Awoo@hexbear.net 20 points 1 year ago

Bolting on an imitation of supply and demand to shops doesn't actually make the game more realistic and it usually doesn't add anything interesting to the game.

I have had quite a bit of enjoyment with trading sims where you essentially function as importer/exporter, travelling from country to country with goods to trade and trying to maximise profit. This is the primary method of wealth building in games like Mount and Blade or Starsector and it's definitely enjoyable where it's implemented properly. In particular in Starsector where drugs play a role in supply and demand based on other factors.

Maybe it's not for everyone but there's definitely a crowd that genuinely enjoys this loop of travel from location to location trying to buy the right goods while coming up with the right routes and avoiding trouble or bandits or pirates along the way.

[-] Mardoniush@hexbear.net 12 points 1 year ago

Yeah, Patrician III rocks because of it's Mercantilist simulation of the economy.

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this post was submitted on 10 Sep 2023
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