[-] thelastaxolotl@hexbear.net 6 points 14 hours ago

I think swifties are more likely to try to kill musk over trump

[-] thelastaxolotl@hexbear.net 56 points 14 hours ago

AMLO's last scream of independence

He started with the basic long live the heroes of the independence, then added the part about the working people, migrants and indigenous people, i like that he also added death to corruption and racism which was new and then ended it with long live the 4th transformation (the name of his movement)

It was decent, my mom really liked it

[-] thelastaxolotl@hexbear.net 4 points 14 hours ago

Watching the last scream of independence of AMLO with my mom because she is an amlover. So far still no amlo

I also watched episode 2 of andor, it was pretty good, looks like cassian wont have an easy escape from ferrix especially because of young chud cop that really wants to proove himself, i like how pathetic he is.

Also mysterious old man is looking for cassian maybe so i guess he maybe his eventual conection to the rebels

I really like the vibe of ferrix its really like those old mining towns, also the flashbacks mean that cassian was like from an indigenous group from another planet which looks cool i wonder what the next episodes will reveal about that

[-] thelastaxolotl@hexbear.net 16 points 15 hours ago

The 2nd shooter wanted that? Because this article doesnt mention that

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[-] thelastaxolotl@hexbear.net 61 points 18 hours ago* (last edited 18 hours ago)

He has the views of a standard neocon, what so hard for libs to get? also what a fucking loser, couldnt even aim his shots well

has a pic with blue hair dye

cant wait for chuds to never shut about the 2nd shooter having blue hair and pronouns

19

by Basten Gokkon

  • Indonesia’s recently revised conservation law retains a heavy focus on terrestrial protection and largely ignores marine and fisheries issues, experts say.
  • Despite improvements such as clearer authority for managing marine and coastal conservation areas, critics argue the law still falls short in addressing urgent marine conservation needs.
  • The law strengthens penalties for illegal activities and outlines responsibilities for protecting fish species and marine life, but many fear the minimal inclusion of maritime conservation will worsen illegal fishing and environmental degradation.
  • Indigenous groups have also slammed the new law, citing its failure to include Indigenous participation and protect their rights over customary lands and forests.

JAKARTA — Indonesia’s recently updated conservation law continues to prioritize terrestrial protection, raising concerns over much-needed improvements to the management of the country’s rich marine ecosystems and resources.

Parliament passed revisions to the 1990 conservation law this past July, seven years since it was submitted for legislation. The update introduces 24 provisions that modify or expand provisions in the 1990 version, while also repealing some provisions from the 2019 law on water resources.

And while the 2024 conservation law now adopts provisions on protection of coastal areas and small islands, it continues to focus for the most part on forestry and land-based conservation, said Arisetiarso Soemodinoto, an adviser at the NGO Fisheries Resource Center of Indonesia.

“Two-thirds of Indonesia’s territory is waters, the rest is land,” Arisetiarso told Mongabay. The few mentions in the law of marine, coastal areas, small islands and fisheries thus comes across as the bare minimum, he added.

Indonesia is home to some of the most diverse marine life on the planet, especially in its eastern region that falls within the Pacific Coral Triangle, an area renowned for its richness of corals and reef fish. The country’s maritime sector also holds untapped potential as a vast carbon sink.

Full article

[-] thelastaxolotl@hexbear.net 10 points 1 day ago

Today is the grito, and tomorrow mexican independence day

[-] thelastaxolotl@hexbear.net 10 points 1 day ago

Yea, a lot of media just uses them like they were the werewolf curse

[-] thelastaxolotl@hexbear.net 15 points 1 day ago

will probably make it an emote later or today alongside this one

finished episode 1 of Andor, its good, man the things you have to do just because you killed two pigs officer-down

33
Dont be a quitter (hexbear.net)
submitted 1 day ago* (last edited 1 day ago) by thelastaxolotl@hexbear.net to c/chapotraphouse@hexbear.net
[-] thelastaxolotl@hexbear.net 17 points 1 day ago* (last edited 1 day ago)

Watching Theory(Andor) so the nerds in my pc dont call me a lib meow-floppy

edit: damn mr andor, you just shot that pig begging for his life, so cool

[-] thelastaxolotl@hexbear.net 15 points 1 day ago

Hello kitty kitty wants a little pozole cw:not vegan

[-] thelastaxolotl@hexbear.net 51 points 2 days ago* (last edited 2 days ago)
115
submitted 2 days ago* (last edited 21 hours ago) by thelastaxolotl@hexbear.net to c/games@hexbear.net

12 years ago the best indie game was released

FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.

The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of a ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing.

The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices

Synopsis

The player controls a spacecraft capable of traveling faster-than-light (FTL). It belongs to the Galactic Federation, which is on the verge of defeat in a war with an exclusively human rebel faction, simply called the Rebellion. The player's crew intercepts a data packet from the rebel fleet containing information that could throw the rebels into disarray and ensure a Federation victory. The goal is to reach Federation headquarters, waiting several space sectors away, while avoiding destruction from hostile ships or by the pursuing rebel fleet

Development

FTL is the product of the two-man team of Subset Games, Matthew Davis and Justin Ma. Both were employees of 2K Games's Shanghai studio, and became friends during their tenure there, playing various board games in their free time.

Davis had left 2K Games early in 2011, and after biking through China, returned and joined Ma, who had also recently quit, and began working on the core FTL game. They agreed they would spend a year towards development and if their efforts did not pan out, they would go on to other things. Following the success of the game, the pair began work on their second game, Into the Breach.

The idea for FTL was inspired by tabletop board games, such as Battlestar Galactica: The Board Game, a 2005 space roguelite computer game released by Digital Eel, Weird Worlds: Return to Infinite Space, and non-strategic video games, such as Star Wars: X-Wing, where the player would have to route power to available systems to best manage the situation.

Unlike most space combat simulation games, the beginning idea was the player being captain rather than a pilot according to Davis, and to make "the player feel like they were Captain Picard yelling at engineers to get the shields back online", as stated by Ma. The intent of the game was to make it feel like a "suicide mission", and had adjusted the various elements of the game to anticipate a 10% success rate of winning the game.

The permanence of a gameplay mistake was a critical element they wanted to include, and gameplay features such as permadeath emphasized this approach.

Only as they neared the August 2011 Game Developers Conference in China after about six months of work, where they planned to submit FTL as part of the Independent Games Festival there, did they start focusing on the game's art. The game was named as a finalist at the IGF China competition, leading to initial media exposure for the game.

The additional attention to the game forced them to extend development – what would be a two-year process – and thus they turned to Kickstarter in order to fund the final polish of the game as well as costs associated to its release, seeking a total funding goal of $10,000. Subset games was able to raise over $200,000 through the effort. FTL represents one of the first games to come out from this surge in crowd-funded games, and demonstrates that such funding mechanisms can support video game development.

With the larger funding, Subset considered the benefit of adding more features at the cost of extending the game's release schedule. They opted to make some small improvements on the game, with only a one-month release delay from their planned schedule, and stated they would use the remaining Kickstarter funds for future project development.

The additional funds allowed them to pay for licensing fees of middleware libraries and applications to improve the game's performance. Additionally, they were able to outsource other game assets; in particular additional writing and world design was provided by Tom Jubert (Penumbra, Driver: San Francisco), while music was composed by Ben Prunty.

Prunty wanted to create an interactive soundtrack that would change when the player entered and exited battle; for this, he composed the calmer "Explore" (non-battle) version of each song, then build atop that to create the more-engaging "Battle" version. Within the game, both versions of the song play at the same time, with the game cross-fading between the versions based on action in the game.

One of the highest tiers of the Kickstarter campaign allowed a contributor to help design a species for inclusion in the game. One supporter contributed at this level and helped design the Crystal.

FTL: Advanced Edition

FTL: Advanced Edition adds several new events, ships, equipment and other features to the existing game. This version was released on April 3, 2014 as a free update for FTL owners, and as a separate release for iPad devices, with the potential for other mobile systems in the future. A new playable species, the Lanius — metallic lifeforms that reduce oxygen levels in any room they are in — were introduced.

Subset Games has stated that they would not likely create a direct sequel to FTL, though future games they are planning may include similar concepts that were introduced in FTL. Their subsequent game, Into the Breach was not funded through Kickstarter and it is unlikely that they will use the platform in future, as they have raised enough money through sales of FTL to fund future projects.

Megathreads and spaces to hang out:

reminders:

  • 💚 You nerds can join specific comms to see posts about all sorts of topics
  • 💙 Hexbear’s algorithm prioritizes comments over upbears
  • 💜 Sorting by new you nerd
  • 🌈 If you ever want to make your own megathread, you can reserve a spot here nerd
  • 🐶 Join the unofficial Hexbear-adjacent Mastodon instance toots.matapacos.dog

Links To Resources (Aid and Theory):

Aid:

Theory:

255

Tuitto

Imagine getting outflacked from the left by a normal green socdem when you call yourself a democratic "socialist"

101

Peter Cushing’s resurrection 22 years after his death for the spin-off film Rogue One: A Star Wars Story is at the centre of a legal battle over control of his image.

Special effects were used to digitally recreate Cushing’s character, Grand Moff Tarkin, from the original Star Wars film.

The makers of Rogue One are being sued by a film producer who was one of Cushing’s oldest friends. Kevin Francis claims the actor agreed not to grant permission for anyone to reproduce his appearance through special effects without his authorisation.

The Disney group, which made Rogue One, failed on Monday to have Francis’s claim for “unjust enrichment” dismissed at the High Court in London. Cushing died of cancer in 1994 at the age of 81. Special effects were used to recreate his appearance with the British actor, Guy Henry, 63, performing as his body double.

Francis’ company, Tyburn Film Productions, is suing the Disney subsidiary Lucasfilm, which owns the rights to Star Wars, and Lunak Heavy Industries (UK), the producer of Rogue One. He also brought claims against the executors of Cushing’s estate, who have both died, and Associated International Management, the agency that represented Cushing until his death.

Cant to see the future corporate wars over who owns the rights to Keanu Reeves likeness

42

By tann on the apartheid site

Its Power from Chainsawman and Kenjaku from Jujutsu Kaisen by the way

169

9/11 qin-shi-huangdi-fireball

Building implosion

In the controlled demolition industry, building implosion is the strategic placing of explosive material and timing of its detonation so that a structure collapses on itself in a matter of seconds, minimizing the physical damage to its immediate surroundings. Despite its terminology, building implosion also includes the controlled demolition of other structures, like bridges, smokestacks, towers, and tunnels. This is typically done to save time and money of what would otherwise be an extensive demolition process with construction equipment, as well as to reduce construction workers exposure to infrastructure that is in severe disrepair.

Building implosion, which reduces to seconds a process which could take months or years to achieve by other methods, typically occurs in urban areas[citation needed] and often involves large landmark structures.

The actual use of the term "implosion" to refer to the destruction of a building is a misnomer. This had been stated of the destruction of 1515 Tower in West Palm Beach, Florida. "What happens is, you use explosive materials in critical structural connections to allow gravity to bring it down.

The term "implosion" was coined by my grandmother back in, I guess, the '60s. It's a more descriptive way to explain what we do than "explosion". There are a series of small explosions, but the building itself isn't erupting outward. It's actually being pulled in on top of itself. What we're really doing is removing specific support columns within the structure and then cajoling the building in one direction or another, or straight down.

  •  Stacy Loizeaux, NOVA, December 1996

Building implosion techniques do not rely on the difference between internal and external pressure to collapse a structure. Instead, the goal is to induce a progressive collapse by weakening or removing critical supports; therefore, the building can no longer withstand gravity loads and will fail under its own weight

Numerous small explosives, strategically placed within the structure, are used to catalyze the collapse. Nitroglycerin, dynamite, or other explosives are used to shatter reinforced concrete supports. Linear shaped charges are used to sever steel supports. These explosives are progressively detonated on supports throughout the structure. Then, explosives on the lower floors initiate the controlled collapse.

A simple structure like a chimney can be prepared for demolition in less than a day. Larger or more complex structures can take up to six months of preparation to remove internal walls and wrap columns with fabric and fencing before firing the explosives.

Megathreads and spaces to hang out:

reminders:

  • 💚 You nerds can join specific comms to see posts about all sorts of topics
  • 💙 Hexbear’s algorithm prioritizes comments over upbears
  • 💜 Sorting by new you nerd
  • 🌈 If you ever want to make your own megathread, you can reserve a spot here nerd
  • 🐶 Join the unofficial Hexbear-adjacent Mastodon instance toots.matapacos.dog

Links To Resources (Aid and Theory):

Aid:

Theory:

51
Diplomatic yuri (hexbear.net)
50
The Moderate wing (hexbear.net)
21
submitted 6 days ago* (last edited 5 days ago) by thelastaxolotl@hexbear.net to c/technology@hexbear.net

Apple has unveiled its artificial intelligence-boosted iPhone 16, showing off the long-awaited phone hours after Chinese rival Huawei’s tri-fold phone began racking up orders.

“The next generation of iPhone has been designed for Apple Intelligence from the ground up. It marks the beginning of an exciting new era,” Chief Executive Tim Cook said at a product launch on Monday.

The iPhone 16 will use the new A18 chip and have an aluminium back, as well as a new customizable button that can be used for camera controls.

Huawei’s website showed on Monday that it had garnered more than three million preorders for its Z-shaped tri-fold phone. This underscores Huawei’s ability to navigate United States sanctions and solidifies its position against Apple in China, where consumers are hankering for more AI features and are willing to pay for them.

Full article

Huawei Mate XT Official Unboxing - 1

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tweet link

If Beyond the Spider-Verse was hitting theaters next summer, we would’ve heard about it by now, as Sony would’ve assigned it a release date.

2026 seems perfectly doable, but I’m told that it would be extremely unlikely that Sony would want to release an animated Spider-Man movie and a live-action Spider-Man movie in the same calendar year, as the studio is better off staggering those two franchises.

So not only is 2027 more likely for that reason alone, but over Labor Day Weekend, I heard that Sony scrapped most of Beyond the Spider-Verse for creative reasons, and because of that decision, the movie would be unlikely to debut before 2027 given the detailed animation it requires.

While the Beyond the Spider-Verse team was taken aback by the change in direction, I’m told they’re relieved to have more time to work on the sequel, as it’s important to all involved that they stick the landing on this Oscar-winning franchise.

i wouldnt fully blame sony for this if you remember that the directors had the worst working conditions

Spider-Verse Artists Say Working on the Sequel Was "Death by a Thousand Paper Cuts"

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thelastaxolotl

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