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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[-] Dasnap@lemmy.world 21 points 1 year ago

I'd assume an issue possibly at the engine level isn't something that a mod can fix?

[-] whileloop@lemmy.world 19 points 1 year ago* (last edited 1 year ago)

The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.

[-] Vilian@lemmy.ca 19 points 1 year ago

if it run better on linux because of that i'm gonna laugh so much

[-] whileloop@lemmy.world 22 points 1 year ago

That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.

[-] cybersandwich@lemmy.world 4 points 1 year ago

I had a single crash playing starfield on PopOS. Other than that, it's been incredibly performant for me. Ryzen 5700x and 6700xt GPU

I've got nearly the same specs (5800x and 6700XT), and mine crashes fairly often.

[-] circuitfarmer@lemmy.sdf.org 1 points 1 year ago* (last edited 1 year ago)

I'm on a 7600x + 6600XT, and the only crash I've ever had was yesterday when loading a save. Also running Pop.

[-] Virkkunen@kbin.social -1 points 1 year ago

I've had not a single crash so far and most of my frame dipping issues (from 60 to 40) were solved by lowering the shadows to medium. The only bugs I had were ships spawning in other ships so they spaz out, but that's very rare. On the other hand, Baldurs Gate 3 would constantly drop to 10 FPS and I had severe bugs that locked me out of entire questlines.

But I guess I'm not allowed to enjoy games and have fun because gamebryo = bad

[-] pycorax@lemmy.world 3 points 1 year ago

I mean, you could run VKD3D on Windows too to get the improvements.

this post was submitted on 11 Sep 2023
814 points (98.3% liked)

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