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submitted 1 year ago by bermuda@beehaw.org to c/gaming@beehaw.org

What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game's story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG's, a lot of DM's will find reasons to keep the story going, no matter how ludicrous because I mean.. that's why you're there. Do games do this? What are some that do?

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[-] fernandofig@reddthat.com 4 points 1 year ago* (last edited 1 year ago)

I don't think this qualifies. That moment you're referring to is more a "breaking the 4th wall" situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.

this post was submitted on 12 Sep 2023
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