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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] teawrecks@sopuli.xyz 1 points 1 year ago

It would be great if there was a guaranteed way to homebrew your consoles, but yeah security and stability is the real thing we benefit from. I don't think anyone would advocate for more hackers in console multiplayer games, and I don't want a homebrew game I'm running to crash or brick my system because of their fly-by-night hardware usage.

[-] 520@kbin.social 1 points 1 year ago* (last edited 1 year ago)

So, I didn't bring up Xbox earlier, because Microsoft has an official way to run homebrew on Xbox consoles.

All modern Xboxes have access to something called developer mode. This allows people to put whatever code they like on it, but removes the ability to play retail games. The change isn't permanent, however, and switching between the modes is perfectly safe.

This is a big part of the reason why Xbox 1 never had piracy; pirates couldn't piggyback on the back of homebrewers, who simply opted to use developer mode instead of cracking the console.

[-] teawrecks@sopuli.xyz 1 points 1 year ago

Interesting, I didn't realize this. I assumed a dev kit was always required for that behavior, and that's why Nintendo offering a cheap switch dev kit was such a big deal. TIL

this post was submitted on 12 Sep 2023
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