311
So, Unity is charging game developers per video game install now...
(blog.unity.com)
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
Unreal is first place already so that wouldn't matter too much for Godots place but you are partly right, people probably won't switch to Godot. What I think you get very wrong is the chance for open source offerings in that area, the reason why so many big developers still have in house engines is control but those engines get more expensive as the scope of games increases, I think that wiuld be the perfect spot for open source to occupy but it's questionable if that will ever happen.
No, I mean that they legally can't support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that's what they don't want.
https://godotengine.org/article/godot-consoles-all-you-need-know/
Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.
Oh, sorry I missunderstood that! That's certainly a issue and probably should be outlawed but it doesn't make it impossible perse, if the interest would be big enough someone could probably write some sort of modular component to add, you can modify it after all and there is no requirement for the wnd product to be open source but again, if anything like that actually happens is highly questiknable, I wish the DMA identified consoles as Gatekeepers! :(
Yeah, I'm not sure how consoles avoided that.
It would sure be nice to run whatever I wanted on my consoles. Top of my list would be SteamLink for Switch.
Avoiding piracy is a thorny one for them. They've really locked that shit down in recent years. The last time I saw any was for the Xbox 360, where everyone at work had their drives altered and laughed at me for being a mug that still bought games, and then I laughed as they all got banned at once during the Great Purge of 2009. I think piracy was one of the reasons that the PS3 Linux thing was discontinued as well.
I’m pretty sure the people behind Godot actually started a company to solve this exact issue, so it should be fine these days.