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The Death of Unity - Opinion
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I heard from a friend that, allegedly, Riccitiello sold a load of his shares in Unity last week, almost like he knew those shares would be worth less this week... No idea if there's any truth to it. You know how rumours can be.
I'm starting a game design degree on Monday, and I know Unity is on the syllabus (though not until later in the year). Guess it'll be interesting to start the term with a conversation about how useful knowledge of Unity will be long term. Since the majority of graduates from this university go into or start indie studios (due to geography), how Unity treat smaller developers is definitely going to be relevant.
I don't quite get how the changes are so bad for indies. You must have both $200k revenue and 200k installs before the fee starts ticking on the excess installs. Do indies really sell that kind of numbers?
I can see how the flood of ad-based mobile F2P games are hit, but I don't feel sorry for those that run that kind of model.
Some do and can you risk to be one of them if Unity takes that much after the first week?
Terraria, a game that got fresh content for years, meaning people were each update reinstalling the game, installing it on multiple platforms etc.