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Developers fight back against Unity’s new pricing model
(www.theverge.com)
This is a most excellent place for technology news and articles.
I have a pipe dream of slowly developing a game of my own, but even if I think I could eventually figure out my own homebrew engine, the whole thing is operating on my free time so that's even more unrealistic of a goal that's either gonna lead nowhere or to massive headache down the line.
So I looked around and liked a few things about Unity:
I've sunk a decent amount of time into training materials already, and was starting to feel good about the whole process when this news hit. Not even gonna question it, I'm looking elsewhere. Godot looking mighty tempting to avoid any shenanigans like this. Ultimately if my dream ever realizes I'd like to be able to publish to console, but there are routes available for that with Godot and maybe the options would improve by the time I reach that point.
Yeah I'm in the same boat. Looked at all the engines, decided that my idea was simple enough and picked Godot. Then this news hit. Glad I made that decision.