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this post was submitted on 17 Sep 2023
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Gaming
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It seems like it was cursed with "how the heck do you follow that up?" Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.
I hope in the future Bioware steps back from adding those "MMO side quest" style side content they began including for Inquisition, it did really change the feel of the whole game having those there.
Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don't understand where and how to access the different types of gameplay at will, and it's too early on in your character's development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don't have patience or weren't interested in the game to begin with have likely already had their opinions begin to solidify.
I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.
Sadly, with the closure of BioWare Montreal and them deciding to go back to the Milky Way for 5, I don’t think we will. Which is a really shame, because I still think Andromeda 2 could have really been special, because the Montreal devs said they learned a lot from Andromeda and had big plans for 2 and improving things.
A lot of people also compared Andromeda to the entire ME trilogy, which really wasn’t fair to it.
BioWare had a good idea with trying to do something new, but sadly, often times True Fans don’t want something new; they want the exact same thing. They couldn’t - or wouldn’t - let Andromeda be Andromeda.
That's sad news about the studio. I suppose some people forgot that the original Mass Effect had quite a few issues and it wasn't until 2 that it got real good, and having that bar set at a payoff that was only possible through three games of narrative choices and carryover was impossible to hit for Andromeda.