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submitted 2 years ago by abobla@lemm.ee to c/steam@lemmy.ml
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[-] Tranus@programming.dev 7 points 2 years ago

My understanding is that running on game consoles can't be officially supported, because they can't integrate the necessary proprietary code into the engine while keeping it open source.

[-] jcg@lemmy.world 6 points 2 years ago

They can't distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.

[-] vox@sopuli.xyz 1 points 2 years ago* (last edited 2 years ago)

yeah plugins are needed, but the engine core is extremely portable

this post was submitted on 17 Sep 2023
1035 points (98.4% liked)

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