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submitted 2 years ago by abobla@lemm.ee to c/steam@lemmy.ml
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[-] KingThrillgore@lemmy.ml 150 points 2 years ago

Godot wants to thank Unity Technologies for it's generous support

[-] PM_ME_FEET_PICS@sh.itjust.works 23 points 2 years ago

The Humble Bundle sale is also helping.

[-] bl4kers@lemmy.ml 9 points 2 years ago* (last edited 2 years ago)
[-] nyoooom@lemmy.world 125 points 2 years ago

I feel like that's not how you measure a game engine usage, the large majority probably don't install Godot via Steam, just looking at the numbers it's a very small sample which might not represent game devs in general

[-] Dan@artemis.camp 79 points 2 years ago

https://en.wikipedia.org/wiki/Sampling_(statistics)

A doubling of usage amongst steam users is probably representative of a large uptake of Godot overall

[-] MJBrune@lemmy.world 17 points 2 years ago

Eh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)

[-] derpgon@programming.dev 15 points 2 years ago

And - thats exactly what that means...? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.

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[-] MasterNerd@lemm.ee 39 points 2 years ago

Can confirm. I use Godot and didn't even know it was on steam

[-] alternative_factor@kbin.social 23 points 2 years ago

It might mean something though, FFXIV is a classic example of a game that almost nobody plays on Steam, but its Steam charts line up somewhat well with the game's increasing popularity especially with Shadowbringers and Endwalker. Of course you have to look at actual data to back that up, but soemtimes it can show trends.

[-] original_reader@lemm.ee 81 points 2 years ago* (last edited 2 years ago)

TIL Godot is on Steam. Huh, will you look at that.

[-] ryannathans@lemmy.fmhy.net 9 points 2 years ago

What does that even mean? People using gui tools?

[-] MJBrune@beehaw.org 17 points 2 years ago

Professional game developers do not want their game engines to automatically update because when you upgrade engine versions things usually break. This happens in Unity, Godot, Unreal, and every other engine or framework I've seen in games. For big changes, this is inevitable. So professional game developers download the engine directly from the provider and not a service that will automatically update the engine version from under your project.

I don't even know why Godot is on steam. Probably to gain more discoverability and popularity.

[-] Piers@beehaw.org 10 points 2 years ago

Because if you want professional game developers to exist then you have to be welcoming to them when they are just aspiring game developers. Kids who play lots of games and want to have a fiddle around with tools for making games are much more likely to do so if there is a way to access them that they are familiar with and already associate with gaming.

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[-] vox@sopuli.xyz 7 points 2 years ago

godot doesn't break stuff in minor releases, and steam version of Godot has separate release tracks for each version (you can switch between godot 3 and 4)

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[-] jws_shadotak@sh.itjust.works 12 points 2 years ago

Yeah there's a couple tools like that on steam. Blender is on it too.

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[-] dylanTheDeveloper@lemmy.world 52 points 2 years ago

Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

[-] KSPAtlas@sopuli.xyz 52 points 2 years ago
  1. Yes

  2. Yes

  3. Yes

[-] learningduck@programming.dev 18 points 2 years ago

It support 3D, but I think Vulkan is in Godot 4. I'm not sure how mature it's. In Godot 3, it only support OpenGL.

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[-] cynetri@midwest.social 16 points 2 years ago
  1. Yes, not a great as Unity but it's still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
  2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
  3. Yes, now I don't know if HAVOK has a Godot plugin but there is a Jolt physics plugin that's designed to be plug-and-play, with a few exceptions (it doesn't suppory soft bodies afaik)
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[-] sveske_juice@lemmy.world 48 points 2 years ago* (last edited 2 years ago)

I did not know Godot was on steam. Why would one prefer to use steam instead?

[-] rndll@lemm.ee 29 points 2 years ago

I'm assuming for automatic updates. Just like some people do with Blender.

[-] sveske_juice@lemmy.world 30 points 2 years ago

Oh yeah for Windows and mac os that makes sense. The problem doesn't exist om linux with package managers :3

[-] rmuk@feddit.uk 11 points 2 years ago

winget install --id=GodotEngine.GodotEngine -e

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[-] flux@lemmy.ml 21 points 2 years ago

I suppose it's the easiest way to try it out.

I wouldn't use it long-term, because you don't want Godot to update without you knowing, if there's something that needs to be changed due to an update. I bet a few people noticed the update from 3.x to 4.x..

I've read it also doesn't come with the C# support, so that's one reason not to use Steam for it if you're interested in testing that side.

[-] muhyb@programming.dev 20 points 2 years ago

If you're on Windows, it's an easy way to auto-update. If you're on Linux, there is no need for that.

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[-] WindowsEnjoyer@sh.itjust.works 38 points 2 years ago

Just like Linux is default standard for servers, I wish Godot would become a future's stardard of game engine.

Just like hudreds of corpos and many independent individuals commit patches to Linux kernel, I wish the same happens with Godot.

[-] OsrsNeedsF2P@lemmy.ml 7 points 2 years ago

GPL forces modifications to be best put upstream. Godot is MIT, which usually doesn't get the same effect

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[-] TalesFromTheKitchen@lemmy.ml 32 points 2 years ago

I love seeing more people getting into Godot! It's such a nice game engine with a fun learning curve and the scripting language is mostly hassle free.

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[-] cyborganism@lemmy.ca 28 points 2 years ago
[-] captain_aggravated@sh.itjust.works 88 points 2 years ago

The free, open source game engine everyone should have been using and contributing to this whole time but noooOOOooo.

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[-] learningduck@programming.dev 42 points 2 years ago

It's an open source game engine. People tend to consider it as a replacement for Unity when it come to 2D game development.

[-] vox@sopuli.xyz 34 points 2 years ago* (last edited 2 years ago)

hey it's 3d is pretty decent too!
you won't be making aaa games with it anytime soon but it's really good for 99% of tasks

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[-] Piers@beehaw.org 8 points 2 years ago

For indie game development in general as of Godot 4.

[-] kamen@lemmy.world 27 points 2 years ago

... and I assume that's just the instances installed through Steam.

[-] ninchuka@lemmy.one 16 points 2 years ago

yup, thats steamDB, I do wonder how many devs installed it via DL from the site or other ways

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[-] Irishred88@lemmy.world 15 points 2 years ago

Unrelated question: is it pronounced go-DOT as in polkadot, or go-DOH, like the actress Gal Gadot?

[-] Ategon@programming.dev 12 points 2 years ago* (last edited 2 years ago)

Theres no official pronounciation

The most common ones are guh-dough & go-dough (+ other variations) with the t silent, but the lead developer as well as a bunch of others call it go-dot and some people put the d in the first syllable instead to do things like god-oo

Q&A with devs talking about it

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[-] ICastFist@programming.dev 14 points 2 years ago

While the numbers themselves are just a small fraction of actual usage (as I guess most people using it don't do it thru steam), it doubled in about a week.

What would be an "educated" guess of steam/non-steam users ratio? 1:50? 1:100?

[-] dumdum666@kbin.social 10 points 2 years ago

Awesome- hopefully more money will get put into the development fund as well. It is rather small yet.

[-] SoBoredAtWork@lemmy.world 11 points 2 years ago

I forget who and I'm too lazy to search, but a company just announced a recurring $10,000/month donation to Godot. A few others are donating too. So they do have some monetary support!

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this post was submitted on 17 Sep 2023
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