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submitted 1 year ago by abobla@lemm.ee to c/steam@lemmy.ml
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I mean, it's easier to port a game running on Godot than something written in Assembly. So I'm not shocked to hear that

But up until Unity decided to stick some TNT up their ass and light it last week, the king of porting was Unity. I'm not saying it's perfect, but if you're a tiny indie company who wants to get something on Xbox, PS5, the Switch, PC, and even maybe mobile if the game is tiny, Unity was the engine for you.

[-] cynetri@midwest.social 8 points 1 year ago

To be fair, the only reason Godot can't port to consoles as easily as Unity is for licensing reasons. Console manufacturers don't want their console build code released as open-source under MIT like Godot is, so that's all relegated to third-party services/plugins

[-] Sethayy@sh.itjust.works 4 points 1 year ago

and there's many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.

The one is even made by the devs and returns its profits to development

this post was submitted on 17 Sep 2023
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