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So, Unity is charging game developers per video game install now...
(blog.unity.com)
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they're more optimized because they must be in order to hit performan frame rates. Unreal makes a fantastic FPS engie; for anything else, it must be beaten into a shape that conforms with the limitations - in VR's case, sub 10ms frame timing so the GPU has enough time to get the scene drawn into the buffer for each eye.