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Unity apologises. (www.pcgamer.com)
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[-] KingThrillgore@lemmy.ml 42 points 1 year ago

Too late. Everyone I know is deep into their Godot or Stride projects.

[-] iegod@lemm.ee 15 points 1 year ago

This is a weird way of saying "I don't know anyone developing games in unity over the last few years".

Switching engines of this scale isn't something you do in a week for any project past inception.

[-] KingThrillgore@lemmy.ml 4 points 1 year ago* (last edited 1 year ago)

Most of my network is hobbyists who have no loyalty and are not bound by existing commitments

Those who are, are probably going to ship their last Unity game and bounce. At least that's what i'm hearing.

[-] Tangent5280@lemmy.world 2 points 1 year ago

Depends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.

this post was submitted on 18 Sep 2023
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