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How did the Kinect factor into things in terms of power?
Microsoft required 10% of system resources be reserved for Kinect support, even in games that didn't support Kinect features.
https://www.eurogamer.net/how-the-xbox-one-gpu-reserve-unlock-actually-works
That reduction in horsepower for the actual games showed up in reduced resolution and framerate.
Lifting that restriction allowed the Xbox One to reach parity with the PS4.