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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] FREEZX@kbin.social 28 points 1 year ago

Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly

[-] muix@infosec.pub 8 points 1 year ago* (last edited 1 year ago)

There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven't tried it myself, but definitely will when I get to more artistic phases of my projects.

[-] FREEZX@kbin.social 1 points 1 year ago

That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.

[-] SamC@lemmy.nz 4 points 1 year ago

Hopefully Unity doesn't disrupt your current project too much.

But yeah, I think this is the most extreme case of a company burning trust with their users overnight in recent years (worse than Twitter IMO). It's especially bad because many Unity users/devs have their livelihood depending on Unity, so of course they are going to change once they get a chance. The risks of not switching now massively outweigh the risks of switching.

It will just take a lot of devs/teams some time to transition. Unity will probably go under in 2-4 years, they can't recover from this.

I've played around with Godot a bit, and in my view it actually makes more sense than Unity. Probably has more limitations, but hopefully those can be overcome in the next couple of years.

[-] FREEZX@kbin.social 2 points 1 year ago

Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.

this post was submitted on 24 Sep 2023
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