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Epic Games Is Cutting About 900 Jobs, or 16% of Staff
(archive.today)
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I imagine this is a mix of things. UE5 has officially been out for a while, their biggest competitor just offed themselves, Fortnite's UE editor support is out and thus Fortnite probably doesn't need as many devs now with UGC to pick up the slack, etc.
That's still a huge chunk of people though. Wonder if all these financial gambles they've taken are starting to add up.
Epic bought a lot of companies over the last few years and they also rapidly grew. https://en.wikipedia.org/wiki/Epic_Games#Subsidiaries_and_divisions They rapidly grew and bought up all these companies in the last 5 years and are now slimming down these ventures and focusing on what they want to do with them.
I don't know what it costs Epic to grab all these "exclusives", and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can't cost nothing, and it doesn't seem to be terribly good business.
Likewise, devs must make something when Epic offers a game for free (I think?).
It does seem to me like a deep-pockets game, and I'm not sure how deep Epic's are anymore.
Honestly they'll have money as long as people keep playing fortnite, kids are throwing stupid money at skins and shit.