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Epic Games Is Cutting About 900 Jobs, or 16% of Staff
(archive.today)
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Loyalty to a company is silly. A lot of people in games learn that quickly in their career because they want to go work for some huge name-brand company that they grew up with just for them to either harshly reject or if they actually get the job, they end up in a crunch cycle trying to prove themselves.
That said people do have loyalty, to other people and to projects. People are passionate about working with people they like and on projects they care about. You only get to make like 20-30 games in your career. Even then that includes all the games that didn't release. It only really allows for 2-3 years per game whereas lots of games are 5+ years. Projects and people matter a lot and it's important to not just chase money. Otherwise, you end up working at Google Stadia or Amazon.
Well, yeah, but that bit comes in between the buisness bits. Most managers do care about the people working there, too, but ultimately that will not drive the decisionmaking when it comes to the business, paritcularly in public companies with an obligation to shareholders. It's only fair to reciprocate.
So absolutely be loyal to your team and your project, but never at the expense of your working conditions or compensation.
That's one of the reasons why collective bargaining is important. Short of having representation, like they do on the film business, you want to compartimentalize somehow, and having a designated representative to negottiate with everybody else behind them is a way to get there.