74
Quake 1 holds up really well!
(lemm.ee)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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I think the one area that Quake really falls flat on modern playthroughs, is the level aethetics. The assets all look fine, in my opinion, but the levels visually, all just feel so bland and same-y. So much of it is just brown-grey tunnels. The closest thing to a landmark within a level tends to be a stained glass window. It really highlights just how much of an improvement Half Life was. While I enjoy Quake on a moment-to-moment basis, I find it gets a tad tedious purely because everything looks too similar, and it doesn't feel like you're making much progress.