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this post was submitted on 02 Oct 2023
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The problem where if you move in VR but dont move in the real world your inner ear freaks out and you get serious motion sickness to the point where your body doesnt want to stay upright. Which is why most VR games are static experiances or involve you teleporting around.
Idk I havent used VR before but I saw this mentioned in Dan Olsen's "The Future is a Dead Mall" and he said that at least so far its been a pretty hard limit on what VR games can offer.
Yeah this is trainable. Everyone I know that has had any real meaningful time with VR has had this issue and every one of them was able to fix it.
You basically just ... Do it. And the second you start feeling sick you stop immediately and you go do something else. Once you feel better you go do it again. And you ready until the problem is gone. It took me a few weeks of this but eventually I was able to go hours before the sick started. My understanding is it's basically a form of exposure therapy. You show your brain "hey we're fine I'm not sick when this thing is on my head" and it adapts. The brain is remarkably flexible
Huh ok. It was sold to me as a permanently limiting problem (also if i were to leavy a guess I bet it IS for some people, in the same way that some people get car sick when they use their phone or read in the car but others dont) not something you could train away. Interesting. Thanks.
Still wonder if there's ways that tech could get around it being even an initial problem though.
I think car sickness is probably trainable as well via similar methods. And yeah maybe it's a permanent problem for some people but that definitely hasn't been my experience.
I would wonder if there are some tricks though too. I was thinking some audio thing or pressure thing in your ears that mimics motion somehow. That's gotta be difficult to test though so I doubt it'll be happening anytime soon
I didn't get nausea, but I did have trouble with games with smooth movement when I first started. I'd start moving and almost fall over.
With some practice, your brain learns that the VR environment and the real world are separate things and stops getting confused by them disagreeing.
Then you can play VR Overload without getting disoriented and falling over.
A lot of people have moved on from it as an issue and devs have expanded beyond just seated and teleport. Games like Lone Echo and Gorilla Tag spit in the face of anyone with nausea issues.