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Sega calls video games that use blockchain technology 'boring'
(gamerkick.com)
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I have never been able to figure out the answer to this, so maybe someone here knows: exactly how does one implement blockchain technology into a game, and what's the purpose of doing so? Like in terms of actual gameplay, what's it supposed to achieve? Is there a valid reason you'd want to include it?
There's no reason, and there never, ever, ever will be. Ever.
There's a temptation for a lot of people to shrug their shoulders and admit to themselves that it's a complicated topic outside of their reach, but it's honestly not. Like any technology, there's two sides to it: the implementation and the execution. The implementation is admittedly quite complicated and even honestly a little cool if you're a techie, but the execution is very simple. We know it's an append only database with a fully public history. That's all it is. So ask yourself how you could ever make that an interesting part of a game that would entice players to ... anything really. At best/worst it'll be used to introduce artificial scarcity and value which most people who just want to have fun playing games aren't clamoring for.
But more to the point, anything stored in a database needs to be actionable by a governing body. In terms of videogames, this is the game itself. The game is the authority on what can and can't be done with the data stored in the blockchain, you can't change the rules of the game, they're hard coded. So why bother having it publicly available on the blockchain at all? Sorry, not sure if I'm making my points clear enough, but does that follow? There's zero benefit to the public blockchain vs. an internal database because the game is the final authority and going to action on it the same either way. Owning something on the blockchain is useless, anyone who knows anything about games at all always knew that line about transferring items between games is total BS.
Any cryptobros already furiously typing out a response, don't bother. I'll argue any worthwhile points you might try to make, but I've heard most of the arguments before and they just don't even bear responding to so ya know ...
What do you think about arguments for using it in cross-game "metaverse" type trading? It's another buzzword but it would make centralization of the data hard to impossible.
My intuition is we're seeing the first wave of snake oil salesmen adopting Animal Magnetism Quantum Whatsits to Manifest your Holograms who poisoned the well and drove everyone away, then in 10-20 years someone will have a good idea using it at which point the scammers are no longer around to ruin it for everyone. What do you think of that idea?
There's no value in cross-game sharing of assets, nether for the developer nor the players.
When the game dies so does anything of value related to the assets themselves. The blockchain will probably die too. Someone one day resurrecting the game is a pretty flimsy reason at best to justify all of the negatives that come with blockchain in games, because 2 decades later it wouldn't matter anyway.
Could you detail what negatives come with blockchains in games? I'd like to better understand your perspective and position. I don't know of any games that use blockchains and aren't some kind of scam, but then again it's not a hammer's fault if it's used to bludgeon someone to death. If a hypothetical good dev somehow put a blockchain in, what negatives are there due to that specific inclusion which aren't the result of malicious intent?
The negatives are similar to ordering a hamburger inside a restaurant, and having it be delivered via a car down at the nearest bus stop.
It's just a lot of waste and hassle for everyone involved.