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How come there’s no big gaming community?
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Yes. Beehaw blocks lemmy.world (lw), but not vice versa.
Therefore, a lw user can see all new beehaw content, but any interaction - commenting or voting, will not get back to beehaw, and so it can't federate them to other instances either. So anything a lw user does on beehaw is only visible to other lw users.
Beehaw users can only see lw content from before when beehaw defederated from lw, but should be able to interact with it normally, except for other lw users like in the last paragraph.
I think you're mistaken.
A LW user does NOT see new beehaw content. If I visit gaming@beehaw.org on my LW account and sort by new... the newest post is 2d old from an infosec.pub user and the next newest is 4d from a LW user. However, if I visit gaming@beehaw.org from my beehaw account there's at least a dozen+ NEW posts from the last 24 hours, mostly from beehaw users.
But that kind of shows my point, it's confusing. I think the simplest way to think of it (again, very layman understanding that could be wrong). LW users on gaming@beehaw.org can only see posts and comments from non-beehaw users but the vast majority of the users/posts on that channel are from beehaw.
Wait did I get it exactly backwards? I need more sleep and less heat.
So non-local communities from (one-way) de-federated instances are basically mod-less spaces where users from federated instances can interact with eachother?
E.g. LW users and infosec users can create posts and comments on lemmy.world/c/gaming@beehaw.org, but the mods from beehaw.org/c/gaming have no power and don't even see it, since they are disconnected.