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submitted 1 year ago by Evan@vlemmy.net to c/gaming@kbin.social

How close are we to games with open worlds that have no loading screens? I just imagine how seamless and great it would feel if you could enter a shrine in TOTK with no loading.

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[-] Atheran@lemmy.fmhy.ml 4 points 1 year ago

I mean..I could understand that question a handful of years ago, but now? There's a long list of games that only have a loading screen when you open the game and never again.

Even as far back as minecraft for the most well known ones. TLOU iirc was like that as well, back in ps3. Now with nanite I bet it will be even more common. But I doubt we'll ever get to a point that ALL games are like that. Sometimes it's even done for artistic purposes. Or continuity reasons.

[-] nodiet@feddit.de 0 points 1 year ago

If I'm not mistaken even uncharted 1 did this back in 2007.

[-] HarkMahlberg@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Jak and Daxter, 2001, also developed by Naughty Dog! Carefully placed "hallways" that connect larger level geometry allow them to load and deload areas while you seemlessly move your character through the hallway. And abusing this system is now a key component in Jak 1 speedruns.

this post was submitted on 08 Jul 2023
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