Yeah, it's pretty underhwelming. There's a lot of people who claim Starfield is a "great Bethesda game" but "people hyped it up too much." In my opinion, it's a terrible Bethesda game. The best thing those games do right is you can set off in a direction and along the way, find a world full of little things. Landmarks, unique little stories, side quests, and even just interesting items to grab. Starfield dropped all of this in favor of incredibly generic proc gen planets that have the same couple of outposts you'll see on every planet. Like THE SAME. The interiors are THE SAME. Every safe, dead body, message log is THE SAME.
It lacks the one thing that brought me back to Bethesda games despite all their flaws.
I mean technically they are copied infinitely due to proc gen. I just don't get why they didn't proc gen the POIs as well, would have at least made them more varied.
Yeah, it's pretty underhwelming. There's a lot of people who claim Starfield is a "great Bethesda game" but "people hyped it up too much." In my opinion, it's a terrible Bethesda game. The best thing those games do right is you can set off in a direction and along the way, find a world full of little things. Landmarks, unique little stories, side quests, and even just interesting items to grab. Starfield dropped all of this in favor of incredibly generic proc gen planets that have the same couple of outposts you'll see on every planet. Like THE SAME. The interiors are THE SAME. Every safe, dead body, message log is THE SAME.
It lacks the one thing that brought me back to Bethesda games despite all their flaws.
I thought I was going crazy. "haven't I been here before ??" I couldn't believe they actually copied and pasted entire areas several times over
I mean technically they are copied infinitely due to proc gen. I just don't get why they didn't proc gen the POIs as well, would have at least made them more varied.
Yes, I had assumed they would be. It's not even complicated to make modular interiors and scramble them