I wrote a pretty long comment elsewhere regarding Xenoblade 3, which is pretty much my favourite game of all time in 30+ years of gaming. I guess it would be a cool idea for others to do the same - but don't just give a list, sell your favourite title to us!
So, Xenoblade 3 (Switch, although I now play it on my PC via Yuzu in 4k) is the final part of the RPG trilogy developed by Monolithsoft (Nintendo owned second party, responsible for the overworld tech in Zelda BOTW/TOTK). The director of the series is Tetsuya Takahashi, who is also the creator of Xenogears and Xenosaga (there are links to Blade, I won't spoil). It shows what happens to the individual worlds of Xenoblade 1 and 2 once they collide. However the series is structured in such a way that you can arguably play them in any order and not miss out. There are of course twists and callbacks throughout to reward those who play them in order. The one absolute rule is for the two massive DLC expansions. Xenoblade 1 (Future Connected, play after 1), Xenoblade 2 (Torna - to be played after 2) and Xenoblade 3 (Future Redeemed - to be played only after playing EVERYTHING else as it wraps up the trilogy).
Xenoblade 2 put off a lot of people with it's anime-ness and big tidday girls (not me, but eh). Xenoblade 3...doesn't have that.
It's serious and is set in the midst of an eternal war between two nations. Each inhabitant of this world is born at age 10, trained as a soldier to fight, and then either die on the battlefield or live long enough to die at age 20 by force. Both nations rely on the life force of the other side to live - hence the war.
The story concerns two groups (three from either side) from opposing sides who join together with the aim to live longer than their artificially reduced lifespans - of the two main protagonists, one (Mio) has only three months remaining. This is the crux of the story, really.
best bet to see if you'd like it are these two videos I took. The first is the first 15 minutes of the game - it introduces the world, scenario, characters, and also introduces the gameplay part-by-part. NO SPOILERS in any of these, I promise.
The battle system is gradually introduced throughout, at a pretty good pace (eg. chain attacks, transformations, combos, class changing). It ends up sometimes chaotic, but always fun. You can stay as a healer with a rifle, swap to a martial arts class and attack with your fists, or change to a tank class for each characters, for example. You also recruit computer playable heroes throughout the game who offer new classes and weapons.
Chain attacks are an entirely other thing, relying on measured logic and number skills. The other main draw is the story - this game takes some pretty dark turns. Your mileage may vary though, depending on your tolerance for cutscenes. There's still 100+ hours of actual gameplay easily and the sidequests and community supports are all actually well thought out.
and this is a short video showing the scale of the world (one of 9 massive regions - there's another desert, a canyon and a forest halfway up a mountain trail in this one. The sword in the distance holds a city at its peak. There's also an ocean that has a rocket powered boat to traverse, or you could just swim it), plus a short battle with 7 team members:
lastly I guess, if you're a dr who fan (who knows?), it may interest you that Jenna Coleman voices the Kevesi Queen.
anyhow the game is cool imo. I got the first Xenoblade a week before the UK launch date in August 2011 as I ran a Blockbuster at the time (Xenoblade was localised by Nintendo UK and came out here, Europe and Australia a mere year after Japan. NOA refused to launch it in America, until a petition forced their hand another year later). It blew me away, and the remastered Definitive Version is a classic. The fact that Nintendo UK localised it is why it has its unique UK focused VA throughout. The regions in the games are Welsh, Scottish, etc. It adds a huge amount of character that American voiced games lack imo.
Worth giving a shout out to Xenoblade X (outside of the trilogy's storyline), which still has the largest world of any game I've ever known, eternally stuck on the Wii U. That's a fucking mental game and I don't even know where to start with it. If you like Xenoblade, mech battles/flights and Attack on Titan's soundtrack (sawano), then it's the game for you.
anyhow back to Xenoblade 3, you may hate it who knows but... hopefully this does sell a few people on it.
Your turn
Not a single post about Prey (2017), the Arkane's immersive sim gem set aboard the Talos I space station orbiting the Moon? I expected more of you, people!
Prey is a wonderful game. I think it wouldn't lie make a mistake by designating it an RPG and an immersive sim, given its various skills (that are actually more than a few stat changes here and there - they affect, dictate the way you play the game), the multitude of ways you can approach so many things from puzzles to locations where you're supposed to be to pretty much any in-game decision.
Prey's world is rather small, but in the best way possible - it's a space station, called Talos I, orbiting the Earth's only moon (the Moon), doing some bleeding edge scientific research thanks to its diverse crew of the very best people Earth could send there. Talos I itself is split into different sections, each with its own purpose, making them unique locations with their own dangers and breath-taking sights; some interiors are spacious and let you navigate the level in stealthy ways, avoiding the hostiles entirely (if you have the wits!), and some are narrower, but many still offer you an alternate path to your destination if you look hard enough.
Prey lets you do stuff. You don't like crawling in silence, trying to stay away from a fight until you hoover up every resource you can to make you "ready" to face the enemy? Go gun blazing - there's no shortage of unique lethal tech at your disposal! You want to play a certain role, like be a mad menace to society? Feel free to murder everything you see, either with your own hands or by letting them die another brutal death! You want to be a true video game hero, saving each and every one? Roll your sleeves and get to work, because there sure is some saving to do!
Prey is the game where you think you know what's going on, but you actually don't. There will be surprises, and there will be moments of awe, and they're all just done so well.
And last, but not least, is its magnificent soundtrack by Mick Gordon. The game looks gorgeous, and sometimes can give you some spooks, but the music completes the puzzle, setting its eerie atmosphere.
It's a game you will likely play more than once to experience everything it has to offer. The game does not force you to do this or that, it does not explicitly tell you what skills to pick to be a good person, and it does not block one path if you've already taken another one, but you sure will experience the call of curiosity: "What if I chose only that?" Whatever you choose, you have the ability to craft yourself a unique playthrough, each equally interesting and viable.
Prey is a masterpiece of world-building, level design, and gameplay. I can't overstate how special that game is. Without spoiling anything, its opening "level" was one of the coolest, awe-striking experiences I've had in gaming.
Agreed, it's right up there with "I am SHODAN" from SS2.