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submitted 1 year ago* (last edited 1 year ago) by fer0n@lemm.ee to c/technology@beehaw.org

The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

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[-] renard_roux@beehaw.org 1 points 1 year ago

If we buy games from devs so they can afford to switch engines, won't that mean we'll end up with games that won't get updated because the Unity codebase will become obsolete when they switch?

Or is the thinking that devs need to swear that existing licences will work with the game once it's ported to some new engine?

I'd support existing Unity-based games if the devs declared they will port, and that my license will still work once ported. If the particular devs aren't going to leave Unity, I'm not sure I'd be happy to keep supporting them, because that will keep Unity in business, and I think an example needs to be made.

Also, I understand switching platforms will be horribly work intensive, but it's not like it's starting from scratch. If the code can't be ported directly, the logic still can (providing the new platform supports the necessary functionality), and the assets also exist.

[-] Templa@beehaw.org 2 points 1 year ago

Imagine writting a pitch to your publisher trying to explain that you need more money (you know, to survive because we live in a society) because players feel entitled enough to demand you port your game to another engine. That's pretty much how horrible it is. The hard truth is game development is an awful industry for workers which are often expected to work for free. It is really depressing.

this post was submitted on 10 Oct 2023
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