205
Why did the metaverse die? Because Silicon Valley doesn’t understand the concept of fun
(www.fastcompany.com)
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
People don't go to virtual spaces because they want to compulsively buy things, they want entertainment and social interaction. The more "buy this! buy that!" you shoehorn into a platform that is hardly ready for even normal gaming experiences is not going to take off imo.
Roblox is terrible but they worked out the model a little bit more intelligently. Make an engine where it's free to join, host experiences and create new ones relatively easily. They have a shop where virtual items can be bought and sold and Roblox takes a major cut of virtual currency to real currency and store transactions, but outside of that their involvement within the games themselves is less pronounced.
Even if I don't play Roblox myself, it's popular with kids and this platform I think is more capable of becoming a VR universe than Horizon worlds or other buzzed "Metaverse" implementations.
Even Garry's mod servers have more interesting interactions than Meta's pet project. And I don't trust Meta enough to touch a platform they develop.
After I watched a guy having to pay real dollars for clapping(!) in a vr open mic night thing I had no further questions about "the metaverse".