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submitted 1 year ago by narwhal@lemmy.ml to c/technology@lemmy.ml
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[-] SamuraiBeandog@lemmy.world 25 points 1 year ago

Effectively firing half the employees seems like a strong sign that the new owners are going to ruin what made Bandcamp good.

[-] amju_wolf@pawb.social 1 points 1 year ago

Holy fucking shit they fired 830 employees. Considering what Bandcamp has done (nothing for years despite being pretty terrible UX-wise) and how simple it is, why the fuck did they originally have 1600+ employees?

A startup with < 50 people could make it work. They don't need hundreds of employees. Lay off more and actually focus on development FFS.

[-] small44@lemmy.world 13 points 1 year ago

However, most of the employees they laid off are those in charge of the Bandcamp blog, which is full of good articles and music recommendations. I think it's the best editorial team. Bandcamp really needs them if they want to keep the quality.

[-] amju_wolf@pawb.social 2 points 1 year ago

It's sad but how critical are those people / how many do they need? I didn't even know Bandcamp had a blog. I use it in a very simple way: I find music I want to own somewhere, check out if it's on Bandcamp, if it is, I buy it and download it to my library. If not, I have one other place to get it (a "local" eshop that also sells music for download) and then it is the high seas.

[-] small44@lemmy.world 3 points 1 year ago

Three of the editorial employees announced that they were laid off, and they seem to have received a lot of praise from artists, small labels, and fans.
Here's the blog:
daily.bandcamp.com

[-] slouching_employer@lemmy.one 10 points 1 year ago* (last edited 1 year ago)

No, the article says that Epic Games “laid off 16% of its [Epic Games’] workforce, or 830 employees”.

I believe Bandcamp was ~120 people total – so 60 laid off.

[-] amju_wolf@pawb.social 4 points 1 year ago

Ahh my bad, can't read apparently. That amount of employees sounds way more reasonable, even if I feel like they weren't doing much.

[-] r_se_random@sh.itjust.works 7 points 1 year ago

From a technical standpoint, sure.

But there's a large amount of conversations that happens with Studios and Artists to make sure that the fees are negotiated properly. Sometimes large partners have a singular manager for their coverage. That could always balloon the org size.

[-] amju_wolf@pawb.social 3 points 1 year ago

Yeah, I can see how half of their workforce (which was apparently 120 people, I can't read) could be just people who negotiate the deals and such. Best of luck to everyone.

this post was submitted on 17 Oct 2023
292 points (96.5% liked)

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