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this post was submitted on 17 Oct 2023
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I'm fine with this, honestly. I'd prefer more devs do this instead of pushing back releases at the last minute or forcing their teams to crunch.
I totally agree with you, but the issue is that often times it's hard to justify a delay when you're working with publishers or external investors. What I find unhealthy in the industry is that, oftentimes, companies simply can't afford to delay the release because they've signed documents that lock in that date, or that could affect the companies income during the delay. This obviously isn't universal, but it's something that I've seen first-hand, having worked in the videogames industry.