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submitted 1 year ago by Goronmon@kbin.social to c/games@lemmy.world
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[-] hperrin@lemmy.world 32 points 1 year ago

Depending on how it’s done, it could make the game better or worse, just like any other tool. I imagine there will be a lot of growing pains as devs figure out what works and what doesn’t.

[-] CIA_chatbot@lemmy.world 16 points 1 year ago

I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”

[-] andrew_bidlaw@sh.itjust.works 5 points 1 year ago

Does that need an AI or just a well adjusted automated generation?

[-] Maestro@kbin.social 22 points 1 year ago

It's the same thing. AI is not some magic pixie dust.

[-] andrew_bidlaw@sh.itjust.works 1 points 1 year ago

ML models 'learn' by generating non-human-readable arrays of weights, that's a little pixie-dusty. But it's use there is narrow, in a supporting role. My comment was about the core 'making radiant quests feel tailored to you' thing. It woulf still be a set of tables with fillable blanks, it's structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won't communicate the resulting quest to the system.

[-] rockerface@lemm.ee 5 points 1 year ago

As a developer (not of games, but still), I would actually be interested in a tool that can generate simple code snippets for me to correct and assemble into a more complex system. But yeah, as you said, there will be growing pains as everyone figures out the optimal use cases for AI in development

this post was submitted on 19 Oct 2023
123 points (92.4% liked)

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