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[-] sammytheman666@ttrpg.network 2 points 1 year ago

I think its fair that if your players do something that breaks your campaign in half, to say : guys, we can do this, but if we do then I have to redoe everything I have prepared. Would it be ok if we didn't please ?

But that is also why I rarely prep more than 3 sessions in advance. The more you have prepared, the more youll be tight with player freedom or loose more.

[-] ENipo@lemmy.world 1 points 1 year ago

I've been a player for a few years and a dm for a few months now.

Hearing this as a player would completely kill my immersion and turn the campaign into an arcade game in my head. If you are allowed to say this, then I am allowed to hot reload when doing something stupid because having my pc die would throw out all of the work I've put into them and their back story.

[-] FaceDeer@kbin.social 3 points 1 year ago* (last edited 1 year ago)

There should be consideration given to both sides of this. The campaign is, in a sense, the DM's character. In an ideal world the DM would account for everything and the players won't be able to derail it utterly, but in the real world occasionally something will slip through and I think the players should allow for this kind of whoopsie. Just like if a player who had a deep investment in a character did something that unexpectedly and pointlessly killed their character off, I would be open to giving them "backsies." As long as they were open to it.

Might be worth adding this to the session-zero discussion.

[-] sammytheman666@ttrpg.network 1 points 1 year ago

Sorry, I thought this was for another post. I deleted my first answer.

Heh. not really. It's like tchecow's armor in a way. Or for another example, the chainshirt made of mithrill that then saves Frodo.

this post was submitted on 20 Oct 2023
122 points (97.7% liked)

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