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Compiling To Logic Gates
(lemm.ee)
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The most low level languages, such as C, compiles down to CPU instructions, which still is way above logic gates. The CPU in turn reads the instructions and controls the computer to in a way "simulate" what could be described as a boolean expression -- at every CPU clock cycle. The next cycle the permutation of all control signals and computer compinents will be different. I highly doubt any programming language implementation has an IR that resembles what you are looking for, including mathematica. The closest you get is probably HDLs but then you need to do all the mathing yourself
And with so much stuff being built ontop of C (or at minimum LLVM) I was afraid that would be the case.
I was kinda hoping there would be some hacky compiler that could take a C function like:
a
andb
, and an boolean outputs forc
I can highly recommend you have a look at some HDL languages, eg Verilog can look roughly like your example and synthesizes down to logic elements
Cool I'll give them I shot! I'll admit I haven't heard great things about typical HDL langs, so I haven't looked into them much
Another way could be to run that through a compiler with optimization activated, and then decompile the resulting binary back to code. But if you want to optimize hot code then usually mathematical reduction is seldomly wherein the problem lies
I don't know about math reduction not being the bottle neck. If I was custom optimizing hot code then yeah, cache hit optimization is huge, but I'm thinking of generic optimizations on hot code that only the compiler looks at. Beyond out-of-order-execution and SIMD kind of algebraic shuffling. For example, I want to be confident that the compiler would transform something like
for each in range(x) x += x
into
x*=x+1
And based on stuff like this (which is shockingly recent IMO) I don't think modern compilers can even find that shortcut right now. Which is kinda sad when you think about it.
If x=65536, any non-algebraic optimizaiton would be vastly inferior. And sure an experienced dev wouldn't make this kind of mistake, but I bet half the code running on the average computer wasnt written by experienced devs. And its not like its an either-or situation, we can do both optimization steps.