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submitted 1 year ago* (last edited 1 year ago) by berg@lemm.ee to c/gaming@beehaw.org

Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?

I feel like I'm on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.

Eager to hear how others reason about it.

Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn't be included in the measure :)

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[-] newtraditionalists@beehaw.org 16 points 1 year ago

I pay $20 to watch a mediocre rehashed superhero movie for 2 hours. I can absolutely pay $60 or $70 for something that gives me 10 hours of entertainment. And most games I pickup give me way more than 10 hours. So I find gaming to be worth it pretty much all the time.

[-] berg@lemm.ee 6 points 1 year ago

That's pretty much my look on things as well! I've felt like the gaming community generally demands more out of a game than they'd a movie.

[-] newtraditionalists@beehaw.org 5 points 1 year ago

Completely agree. They demand more than most communities, while enjoying one of the few products that has dodged inflation in a huge way. I remember paying $60 for games in 2000. 20+ years later, and I'm supposed to be livid that most are still $60. The amount of whining is so crazy it's embarrassing.

[-] tal@lemmy.today 3 points 1 year ago* (last edited 1 year ago)

Welll...it depends. If you count DLC, there are games that have greatly outpaced inflation.

The Sims 4 costs nothing for the "base game", but with all DLC -- and that is still coming out -- it's presently about $1,100.

Another factor is that in many cases, the market has expanded. Like, in 1983, it wasn't that common to see adults in the US playing video games. I am pretty sure that in a lot of countries, basically nobody was playing video games in 1983. in 2023, 40 years later, the situation is very different. The costs of making a video game are almost entirely fixed costs, separate from how many copies you sell.

So...if there is a game out that that many, many other people want to play, it's going to sell a lot more copies.

I don't really see the point in getting upset about a price, though -- I agree with you on that. I mean, unless the game was misrepresented to you...it's a competitive market out there. Either it's worth it to you or it's not, and if it's not, then play something else. If someone is determinedly charging some very high price for a game in a genre, and a lot of people want to play that genre and it can be made profitably at a lower price, some other developer is probably going to show up sooner or later and add a competitor to the mix.

[-] newtraditionalists@beehaw.org 3 points 1 year ago

Good points made for sure!

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this post was submitted on 22 Oct 2023
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