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submitted 1 year ago by fne8w2ah@lemmy.world to c/games@lemmy.world
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[-] SwampYankee@mander.xyz 0 points 1 year ago

This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.

Yeah, fuckin' Americans, putting their McDonald's right next to roads... I mean, just look at this. What a disgrace.

[-] Swedneck@discuss.tchncs.de 1 points 1 year ago

yeah uh, you do realize stockholm is infamous for having shit traffic, right? Precisely because it took a lot of the road design from the US.

Your example only proves my point.

[-] SwampYankee@mander.xyz 0 points 1 year ago

I'm just struggling to imagine where you would put a business except for next to a road, regardless of whether there are cars on that road or not.

[-] Swedneck@discuss.tchncs.de 1 points 1 year ago

there's a difference between a road and a street, a road is meant for quick throughfare and streets are destinations.

what happens a lot especially in america is trying to do both at once, which results in a street that is incredibly stressful to try and enter/leave and is miserable to be near outside of a car, and yet doesn't allow traffic to flow smoothly and quickly.

These are commonly referred to as "stroads", and the solution is to decide whether you want a street or a road and design it as such. In dense areas this means you have to bite the sour apple and accept that not everything can be a dedicated throughfare, the best solution is a backbone network of throughfares with streets branching off.
In less dense areas you can have the best of both worlds by simply putting a street on the side of the road, with some greenery between them so people have somewhat of an enjoyable view, and then connect the streets to the road at either end.

this post was submitted on 21 Oct 2023
219 points (93.6% liked)

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