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[-] roguetrick@kbin.social 56 points 1 year ago* (last edited 1 year ago)

Ah they nailed him with a noncompete for that public domain IP. Crafty.

[-] BolexForSoup@kbin.social 28 points 1 year ago

He nailed himself when he took people's money, spent all his energy on the "game bible," and then promised he would make a game he did not have authority to make. It's not like it was a surprise to him. He's the victim of his own decisions ultimately here.

Alice was a cool game. The 2nd one was...we can say good. He got two at-bats for the game, it never took off, the second sold particularly poorly. The cult following isn't enough and frankly he has demonstrated very little of what would make this new game so special. He had one cult hit almost 25 years ago and ansolid but not special, kind of buggy follow-up. I just think this entire project is all audience hype at this point.

[-] PenguinTD@lemmy.ca 6 points 1 year ago

Yeah, I don't get it, the 2nd one is also kinda meh compare to what other contemporary games were already doing at the time. (tech/style/game mechanics). Like yeah you don't have to follow the trend, but it still feels like a quake era game in the Assassin's Creed era(don't know what other games to better show the 2010s open world trend).

[-] BolexForSoup@kbin.social 3 points 1 year ago

Great example with AC. AC2 came out a year prior and brotherhood around the same time as A:MR. Say what you want about the series, those 2 games were excellent. Leaps and bounds ahead of what we saw with Alice.

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this post was submitted on 23 Oct 2023
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