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submitted 1 year ago by heimy@lemm.ee to c/games@lemmy.world
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[-] dan1101@lemm.ee 9 points 1 year ago

That's cool but I don't think the gameplay and level design will hold up very well to today's standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn't have floors over floors?

[-] Kolanaki@yiffit.net 8 points 1 year ago* (last edited 1 year ago)

It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn't just random mazes, but more based on the "reality" of the setting. Tho I don't think it holds up as well as JK2, personally.

[-] setsneedtofeed@lemmy.world 1 points 1 year ago

The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.

[-] setsneedtofeed@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

You actually could have floors over floors, but the game just wouldn’t render them both at the same time.

As for it holding up, Boomer Shooters are in vogue right now. There is a market for these games existing in an accessible way where the player doesn’t have to do a bunch of tweaks to get it running.

[-] HeyThisIsntTheYMCA@lemmy.world 3 points 1 year ago

I remember I didn't have a mouse and it was fucking hard

[-] dan1101@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally went WASD.

this post was submitted on 24 Oct 2023
57 points (95.2% liked)

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