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[-] BrianTheeBiscuiteer@lemmy.world 36 points 1 year ago

I think a very good distinction is the open-worldness of Elder Scrolls. When you have a virtual map spanning hundreds of acres, all of which you can visit, means the content gets thinned out and walking/climbing/riding around turns into a grind. Not every corner of BG3 has some amazing secret stowed away but I can't think of any place I've visited so far that felt like a waste of my time.

[-] FireTower@lemmy.world 33 points 1 year ago

I think it's a symptom of the old trend of making games 'bigger'. Fallout 4 was four times bigger than Fallout 3 for example.

Bigger isn't better. I want a world where I don't feel the need to fast travel because I know I'll have fun getting to my destination.

[-] delitomatoes@lemm.ee 13 points 1 year ago

Elden Ring had a hybrid approach, oh look a cave, but 80% of the optional areas had interesting enemies, layouts and loot.

Definitely over tuned some extras, but for such a big game it was way better than Shrines or Koroks in Zelda

[-] Radio_717@lemmy.world 2 points 1 year ago

That’s one of the best parts about out Bv games- nothing feels contrived.

this post was submitted on 26 Oct 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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