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submitted 1 year ago by ijeff@lemdro.id to c/technology@beehaw.org
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[-] anlumo@feddit.de 8 points 1 year ago

StageCraft is the only thing where there is even a small overlap between game tech and the film industry, and that one is using Unreal Engine. Other than that, the special effects used in movies render at minutes per frame, not frames per second as in games. There's no technology suitable for Unity in that.

[-] RecallMadness@lemmy.nz 6 points 1 year ago

I can think of applications of Weta’s MASSIVE in games.

They do a lot of work on mocap technology, which is used in game dev.

And sure, movies run at minutes per frame, but reusing the knowledge and skills developed during the production of them can be applied to game development. It’s not 1:1, but there’s transferable skills. And there’s always emerging technology. Take Gaussian Splatting, that potentially could take realistic low-fps CGI scenes and make them realtime.

[-] interolivary@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

movies run at minutes per frame

That's usually called a slideshow 😁

[-] stilgar@infosec.pub 1 points 1 year ago

They're talking about the rendering speed, not the playback speed.

this post was submitted on 26 Oct 2023
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