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submitted 10 months ago by JoeKlemmer@lemmy.myserv.one to c/linux@lemmy.ml

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[-] Truck_kun@beehaw.org 6 points 10 months ago

"Proton shader precaching eliminated the stutter that plagued that game at launch, so it didn't happen on Linux."

I've been meaning to ask, and it probably should be it's own thread, but when launching a game and it says 'Processing Vulkan Shaders', does allowing it to partially process do anything.

Warframe for me will quickly jump to 33%, then do about 1% per 10-20 seconds. I don't want to wait 10+ minutes to reach 100%, but does letting it get to like 40-60%, then hitting skip, at least keep the processed sharers, or does it skip/dump and process on demand? Basically, is Immediate skip vs giving it a minute or two before skipping worth anything?

[-] circuitfarmer@lemmy.sdf.org 4 points 10 months ago

I can only speak from my own experience on this one, but depending on the game, letting it complete means less stuttering the first time you see some shader effect in-game. My understanding is that it offsets processing that otherwise has to happen during runtime.

I've seen conflicting reports of how worth it that is, and I suppose it probably comes down to a lot of factors, in particular the game itself and the power of the hardware it's running on.

I tend to let it complete always, but for me that's generally less than a minute. Gives me time to get my gaming beverage ready, haha

[-] rasensprenger@feddit.de 4 points 10 months ago

If you let it run through once, it should cache the compiled shaders so it will recompile only after the game or your gpu drivers are updated

this post was submitted on 28 Oct 2023
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