14
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 30 Oct 2023
14 points (88.9% liked)
PC Gaming
8534 readers
682 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
Super interesting, but I couldn't determine if they're paying a voice actor for a few hours, then use that as a baseline for AI. Or, if they just went straight to AI without hiring a voice actor.
I'm wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I'm really on the fence about it since it really could put extra life into games where it just isn't normally feasible to make all NPC's unique, dialog etc so you end up with a lot of "I took an arrow to the knee" type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I'd still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale