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submitted 1 year ago* (last edited 1 year ago) by Kolanaki@yiffit.net to c/games@lemmy.world

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

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[-] forkbomb@lemmy.world 15 points 1 year ago

As much as I love AC6 I too was baffled as to why multiplayer was locked until half the game was complete.

[-] NuXCOM_90Percent@lemmy.zip 8 points 1 year ago* (last edited 1 year ago)

I would probably have done it at the start of Chapter 2 rather than the end, but Chapter 2 (on NG) is pretty short anyway. The main idea is that you have faced two (and a half) different boss types by that point and should have a good feel for how to use different legs, have a good set of weapons, etc. Which, since there is no concept of Soul Memory or even progression based matchmaking, is kind of needed to prevent people's first experience with AC6 multiplayer being the starting core getting demolished by double Zimmers.

And it isn't half the game.

spoilerChapter 3 is pretty long and 4 and 5, while somewhat short, are brutal.

What I do disagree with is holding off access to the store until late Chapter 1. But I also get that people will likely be overwhelmed by the store rather than excited, so it is probably a good approach. Let the player know how to swap out parts and what not before letting them run free. Still don't like it though.

[-] Decoy321@lemmy.world 9 points 1 year ago

I agree on this sentiment. The games mechanics, while more streamlined than its predecessors, are still insanely complex. I've been playing these games since the first on the original PlayStation. And when I first jumped into MP, I got my ass handed to me quite thoroughly. It took quite some time upgrading parts and getting familiar with various builds before I started actually winning.

I figure they gated MP more to minimize how many noobs are in lobbies.

Is it really half the game? That's crazy

[-] Sanctus@lemmy.world 2 points 1 year ago

Its not, and on subsequent playthroughs the tutorial is skipped and online is available. You get multiplayer at the end of chapter 2, there are 5 chapters in the game.

[-] Tippon@lemmy.dbzer0.com 13 points 1 year ago

So it's locked for 40% of the game, not 50%. That's so much better...

[-] speff@disc.0x-ia.moe 9 points 1 year ago

No. Chapter 2 is short compared to the others. And it's 3 playthroughs to beat the game. It's not one run of 5 chapters.

If people can't be bothered to beat the second chapter to play multiplayer, then they're just going to ragequit when they get stomped online anyway.

[-] Tippon@lemmy.dbzer0.com 1 points 1 year ago

Ah, that makes a lot more sense, thanks :)

[-] LemmyIsFantastic@lemmy.world 1 points 1 year ago

No it's 30 minutes of you don't suck ass at the first boss. If you can't beat him you are going to get rocked by everyone.

this post was submitted on 03 Nov 2023
291 points (89.2% liked)

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