60
RTS recommendation
(lemmy.world)
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I'm gonna recommend Northgard. It's a tile-based RTS with modern sprite graphics, as opposed to some games like Starcraft 2 or 0 AD (a free/libre game) that use 3d graphics. So, in some senses, it looks more indy or dated than a lot of modern offerings.
But it has really good gameplay, good base clans, good DLC, and is consistently updated. This can mean balancing/clan changes, but I must say that even when there was significant balancing action on my favorite clans, I come to accept and like the changes. Major DLC releases also come with content updates for the main game, and it really feels like Northgard is a labor of love.
It has a story mode that starts out easy-peasy and slowly ramps things up as you get better. It has multiplayer vs friends, random onliners, and/or bots of various difficulties. It has challenge modes per-clan that unlock new cosmetics.
Gameplay:
There's a lot of complexity here, but the campaign does a really good job of introducing it at a rate that's palatable.
This is a brief overview, mainly to show that, though Northgard may have simple graphics, it's really an in-depth and balanced RTS.
Resources:
Regardless of all of that complexity, Northgard manages to sum it all up into engaging, understandable gameplay, with clear stats on who's made the most progress on win conditions, etc, and a straightforward and manageable learning curve.
You can undergo cascades when things don't go right - a winter freezing without wood leaves everyone in poor health, often unhappy, performing at a fraction of their usual production - thus nobody's needs are met and everybody stays unhappy and underperforming. A 'simple' fix is to make everyone into regular villagers again, then farmers, woodcutters, healers, and other roles as you can afford them.
Also - Linux native.
Awesome write up! Sounds like an interesting contender!